

For such a great idea and such satisfying gameplay, I’m disappointed that the difficulty curve is so harsh and there’s literally no way around it I must have attempted this one fifty times or more and I’ve come close, but the last gunner kills me no matter what. You somehow have to disarm all of them, kill all three before the elevator doors open, and then deal with two machine gunners who just start blasting as soon as they do. You’re in a tiny elevator with three enemies surrounding you, one already pointing a gun at your head.

One of the next levels is called Elevator Pitch and it feels completely impossible.

You’re provided a katana and you get to slash through some melee enemies, then a couple of pistol-wielding foes appear, then some machine gunners show up all the way at the other end of the hallway behind you. In the above level, I got through it in about 10 attempts. The difficulty curve was great for a few hours, then massively spiked and I got completely stonewalled. Image: Jake Vander Ende / KnowTechie Well, I love all of that, but I would love it more if I could actually get farther in the game and experience the rest of it It looks like there’s some sort of conspiracy going on, you don’t seem to have control over your real-life person anymore, someone starts hacking and altering your chat messages, and it all goes a little sideways in a hurry. That said, there is more to Superhot than meets the eye. I loved Hotline Miami and that story trope was similar. In their words, “No plot, no reason for anything, just killing red guys.” Honestly, that’s fine. Got em in the foot? That’s a kill shot.Īfter a few badass levels of blasting low-poly enemies apart, punching them into crystallized fragments, and getting through scenarios that at first looked impossible – all while getting to watch an incredible real-time replay at the end – I started to wonder the same question as the protagonist: Why? That goes for both you and the red, bad guys, even for grazing shots. For the most part, even when it looks like you’re never going to get through this one, you just have to remember that you’re playing as Neo here. As a result, Superhot drops you into wild, seemingly impossible scenarios. You can freely aim, but every step, punch, throw, or trigger pull advances time.
